AI Insights · Timothy · July 2022
Top 5 Crime Games in Australia Q2 2022 Performance
Explore the performance of the top 5 crime games in Australia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 crime games in Australia showcased varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.
Airport Security: Fly Safe experienced a noticeable fluctuation in weekly downloads, peaking at 27K in late April before declining to around 8.5K by the end of June. Revenue saw a similar trend, with a high of approximately $332 in mid-April, dropping to $68 by the end of June. The game’s weekly active users mirrored these trends, peaking at nearly 48K in late April and dropping to around 21K by the end of the quarter.
For Thief Puzzle: to pass a level, weekly downloads remained relatively stable, hovering around 6K for most of the quarter. Revenue was minimal but saw a slight peak of $16 in mid-June. Active users showed a slight decrease from around 15K at the start of the quarter to approximately 14K by the end.
Sherlock・Hidden Object・Match 3 demonstrated a robust performance in terms of revenue, consistently earning between $8K to $11K weekly, with a peak of $11.7K at the end of June. Downloads increased steadily, starting at about 1.2K in late March and reaching over 6.3K by the end of the quarter. Active users also saw significant growth, rising from around 3.5K to over 12.3K during the same period.
Traffic Cop 3D maintained a steady rate of weekly downloads, ranging between 3K to 5.8K. Revenue, however, showed a declining trend, dropping from $192 in late March to just $8 by the end of June. The game’s active user base remained relatively stable, staying around 12K to 16K throughout the quarter.
Lastly, The Grand Mafia saw substantial weekly revenue, consistently earning between $53K to $74K, with the highest revenue recorded in mid-April. Downloads fluctuated, peaking at 4.7K in mid-April before settling around 2.9K by the end of June. Active users showed slight variation, maintaining around 9K to 12K during the quarter.
For more detailed insights and data, visit Sensor Tower.